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The hun overflow
The hun overflow





the hun overflow

These were some of the most prosperous lands within the empire and made tempting targets for the Huns, who had appeared from east of the Caucasus and were wreaking havoc among the Romans and their neighbors, the Persians. Hardly had the crisis of Adrianople passed when the new emperor, Theodosius II, was welcomed into office with reports of savage horsemen ravaging the heart of the territory south of the Black Sea. On August 9, however, the emperor and two-thirds of his army were killed outside Adrianople, in a battle that heralded the eclipse of the traditional foot soldier under the thundering hooves of Gothic cavalry. In 378 Valens raised an army to put down the uprising and marched out at its head. A quarrel between a group of Roman soldiers and some Visigoth warriors sparked a revolt, and for the next two years the Goths rampaged through Rome’s Balkan provinces. This mass of Goths was now piling up against the Danube, and since there were hardly enough legionaries available to restrain them, the refugees were permitted to cross into the Western Empire.ĭespite the Western Roman Empire’s weakness, memories of past glories made the Roman authorities arrogant, and instead of welcoming the newcomers as a valuable source of vigorous manpower, they treated the still-powerful Goths badly. The mighty Ostrogothic domain–lying between the Dnieper and Don rivers, and stretching from the Black Sea to the Baltic–had been swept aside, and in their retreat the Ostrogoths had bumped into the Visigoths. These fearsome warriors were themselves under attack, fleeing pell-mell from the dreaded Huns, who had erupted out of Central Asia into the fertile lands of Eastern Europe. This was not a normal invading force, but a whole nation on the move–refugees with their families and possessions piled into wagons. When Emperor Valens was informed by a messenger in ad 376 that the Danube River, the eastern frontier of the Western Roman Empire, was being threatened by swarms of Goths, it must have come as a shock.

the hun overflow

Our players have been able to clear that problem by mind wiping and than only learning the engrams they need.Battle of Chalons: Attila the Hun Versus Flavius Aetius | HistoryNet Close

the hun overflow

Try not to have to many items on you, try not to upload to much to the Data tab in an Obelisk or Transmitter, and try not to learn each and every engrams. The faster it processes out, the less chance of it reaching the limit. Also, the faster your storage device (SSDs win here), the faster it can process this data which helps it from overflowing. Lowering graphics or learning less engrams or anything to reduce your data to process will help. In short, your client/game is processing too much data. this is how you get: Reliable Outgoing Buffer Overflow. Thus, when this client data reaches it's limit and you trigger a reliable event. It's hard to define what is set as reliable but we can imagine that events tied to a player connecting would be considered reliable whereas throwing an item on the ground to trigger the respective animation would be unreliable. When the buffer limit is reached then "unreliable" events (or those set to not be absolutely mandatory in firing) will cease to fire, but events set as "reliable" have that mandatory flag and if it can't execute then it causes a hard failure. Everything that your client actually has to process goes towards this.

the hun overflow

It could be polygons and tri's from rendering, animations, number of engrams learned, items on you (cryopods have the biggest impact since it's holding dino data in a tiny item), dinos, structures (dynamic changing ones have the biggest impact), and every time you open an inventory holding Ark Data then all three tabs of data get replicated to you, and there's more. This could be anything that replicates to your client and everything in effect contributes to this buffer. So for clients there is a buffer, kind of like memory, where it holds data waiting to be processed by the client. There is a long winded explanation That was posted by Lethal regarding this a little while back and will post it here for you to read.







The hun overflow